![]() ![]() Increase Shred, Rake, Swipe, Brutal Slash, and Thrash damage by 2%.Īberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Shadows of the Predator’s duration increased to 25 seconds (was 20 seconds) and when an application resets stacks, duration is reset to 25 seconds. We’re also reversing some of the 10.0.5 damage reduction to Rip to increase its value in single target, but reducing the value of Tear Open Wounds to keep Rip’s contribution to AOE about the same. We’re happy with the relative values of Feral’s builders, so we’re adding a bit more to their overall damage (with some extra for Lunar Inspiration). Does not affect PvP combat.ĭevelopers’ note: Feral damage is a little lower than we like after the shift of power away from Berserk: Frenzy and the Berserk redesign in Embers of Neltharion. Protector of the Pack’s maximum heal value increased by 25%. The bonus absorb value from consuming Soul Fragments increased by 25%. Soul Barrier absorbs 25% additional damage. Healing from consuming a Soul Fragment increased by 25%.Ĭharred Warblades causes you to heal for 4% of Fire damage dealt (was 3%). The Hunt now heals for 25% of damage you deal to your Hunt target was 20%). The maximum absorb of Revel in Pain increased by 25%. You heal for 10% of all damage you deal to targets with Frailty (was 8%). Leech from Voracious increased to 12% (was 10%).Īberrus, the Shadowed Crucible: 2-Set Bonus has been adjusted – Frostwyrm’s Fury cast by Pillar of Frost now deals 30% of normal damage (was 40%).Īberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Frostwyrm’s Fury causes enemies hit to take 20% increased damage from your Critical Strikes (was 25%).Īberrus, the Shadowed Crucible: 4-Set Bonus has been adjusted – Consuming Sudden Doom grants 1 extra stack of Master of Death (was 2 stacks).įodder to the Flame now heals for 20% of maximum health (was 25%).įel Devastation healing increased by 25%. Relish in Blood healing increased by 25%. Player stamina increased by 25%, and enemy spell and melee damage increased by 25%, and self-healing and absorb shield spells for damage dealers and tanks have been increased by a commensurate amount, so that they retain their impact when solo or when supporting a group. Increasing player health gives players more time to react to incoming damage, and it makes players’ choices about cooldowns and mana management more meaningful.Īlong with this change, you’ll see several adjustments to hybrid healing spells, items, and enchantments, as well as percentage-based healing spells. If healers can very quickly top off their teammates and mana isn’t a limiting factor, enemies have to be tuned to have the capacity to do burst damage that kills players before healers can react. When damage mitigation abilities and healing are too strong relative to player health, the only way to threaten players is to make enemy damage very high and spiky. This is very much like an adjustment that was made just before the launch of Dragonflight, and it’s for the same reasons. Hello everyone! Here are this week’s updates to the Embers of Neltharion PTR:ĭevelopers’ note: We’ve decided to increase both player stamina and enemy damage by 25% in Embers of Neltharion. This week's PTR notes are mostly focused on the previously announced health, stamina and healing changes coming in 10.1, but we also have additional changes, with quite a lot of dungeon tuning also present and more class and tier set tuning as well. There are seven encounters available, and your specialization will determine which challenge you'll face. There, at Deliverance Point, you'll be able to enter the tower and engage in a challenge meant to test your skills. Travel to the Broken Isles and reach the Broken Shore from Dalaran. As such, starting on the week of March 29, the Mage Tower will be accessible at any time, no longer tied to the Legion Timewalking Bonus Event. Having heard feedback and seen how it has played out, we agree that a personal skill challenge being available only for a short window of time every few months isn't in the spirit of these types of events. Timeworn Keystones were part of that, and the Mage Tower as well. UPDATE: When we originally developed the Legion Timewalking Bonus Event, we were looking for other fun features from Legion we could add to it. Are you a master of your class? It's time to put your knowledge and skill to the test once more! Now the Tower is open once again, bringing back the excitement with all-new rewards to obtain, and a chance to prove your tenacity. When first introduced in Legion, the Mage Tower challenged players to conquer unique solo class-specific encounters. ![]()
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